![Major bone distortion when exporting with Spline IK bone constraint. · Issue #1683 · KhronosGroup/glTF-Blender-IO · GitHub Major bone distortion when exporting with Spline IK bone constraint. · Issue #1683 · KhronosGroup/glTF-Blender-IO · GitHub](https://user-images.githubusercontent.com/7751182/179174476-ba2a26f3-772a-4e6e-802f-2c5fe2e5a63a.png)
Major bone distortion when exporting with Spline IK bone constraint. · Issue #1683 · KhronosGroup/glTF-Blender-IO · GitHub
![The bones connected to the Spline IK do not follow the whole armature - Still need help - Blender Stack Exchange The bones connected to the Spline IK do not follow the whole armature - Still need help - Blender Stack Exchange](https://i.stack.imgur.com/68ZKz.png)
The bones connected to the Spline IK do not follow the whole armature - Still need help - Blender Stack Exchange
![I'm trying to rig this tail. used spline ik but the mesh kinda deform. how can i fix this or is there any better way to rig this? : r/blender I'm trying to rig this tail. used spline ik but the mesh kinda deform. how can i fix this or is there any better way to rig this? : r/blender](https://i.redd.it/im-trying-to-rig-this-tail-used-spline-ik-but-the-mesh-v0-ffxbzx4t334b1.png?width=1920&format=png&auto=webp&s=95fc418c8bf54aefb3ea19787acd74d727c4cd8c)
I'm trying to rig this tail. used spline ik but the mesh kinda deform. how can i fix this or is there any better way to rig this? : r/blender
![I'm trying to rig this tail. used spline ik but the mesh kinda deform. how can i fix this or is there any better way to rig this? : r/blender I'm trying to rig this tail. used spline ik but the mesh kinda deform. how can i fix this or is there any better way to rig this? : r/blender](https://preview.redd.it/im-trying-to-rig-this-tail-used-spline-ik-but-the-mesh-v0-x0bwkv4t334b1.png?width=1920&format=png&auto=webp&s=4a1ff51e2a1ad8ea9eddf4c9c3a050cfc3c9e744)